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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-02-20 00:17:58 +0000 |
commit | 2bc4bcebc93e7211dfb84303888635f888ba8018 (patch) | |
tree | 3a349beadc079c544001f3a65ac0e26fe494f8e5 /game/terrain.h | |
parent | Create smoother terrain (diff) | |
download | ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.bz2 ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.tar.xz ilt-2bc4bcebc93e7211dfb84303888635f888ba8018.zip |
Custom land and water shaders
Create sandy beaches, snow topped mountains and grassy hills with a single texture, coloured
according to land height by a custom shader.
Also use the land mass mesh with a new water texture and a custom shader to create rather nice
looking water effect with depth, waves and motion.
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.h b/game/terrain.h index 1aed1c5..2cec963 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -20,13 +20,13 @@ public: void render(const Shader & shader) const override; - void tick(TickDuration) override { } + void tick(TickDuration) override; + float waveCycle {0.F}; private: static constexpr unsigned int NUM_BUFFERS {4}; void finish(unsigned int width, unsigned int height, std::vector<Vertex> &); - void addWater(unsigned int width, unsigned int height, unsigned int resolution); Collection<Mesh, false> meshes; std::shared_ptr<Texture> grass, water; |