diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 20:27:54 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-28 20:27:54 +0000 |
commit | 07cdfc19b7ab39db73d3ac097556b23f2e4a90ce (patch) | |
tree | d2d2a09612833bcc19c02fdaf2324875d2db5a59 /game/terrain.h | |
parent | Split common terrain code out (diff) | |
download | ilt-07cdfc19b7ab39db73d3ac097556b23f2e4a90ce.tar.bz2 ilt-07cdfc19b7ab39db73d3ac097556b23f2e4a90ce.tar.xz ilt-07cdfc19b7ab39db73d3ac097556b23f2e4a90ce.zip |
Basic support for loading a heightmap from an image
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/terrain.h b/game/terrain.h index 0edf4bd..64c4f96 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -8,6 +8,7 @@ #include <gfx/renderable.h> #include <memory> #include <special_members.hpp> +#include <string> #include <vector> class Shader; @@ -16,6 +17,7 @@ class Texture; class Terrain : public WorldObject, public Renderable { public: Terrain(); + explicit Terrain(const std::string &); ~Terrain() override; NO_COPY(Terrain); NO_MOVE(Terrain); |