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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-07 02:03:21 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit226a1909e727e1a85d2b88e3bdde86cff8cf4653 (patch)
treeb9443134ae950d9ee90a17f611a2143331583a12 /game/terrain.h
parentAdd function to test if an AABB is visible in a frustum (diff)
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Only render terrain tiles which are visible in the frustum
Diffstat (limited to 'game/terrain.h')
-rw-r--r--game/terrain.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/terrain.h b/game/terrain.h
index 66887ed..40a5989 100644
--- a/game/terrain.h
+++ b/game/terrain.h
@@ -35,6 +35,7 @@ private:
glVertexArray vertexArray;
glBuffer indicesBuffer;
GLsizei count;
+ mutable bool visible;
};
struct SurfaceKey {