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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-08 00:59:23 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-03-11 01:13:59 +0000 |
commit | 12d7acf095f885a97166ca16c6d274817ab342f7 (patch) | |
tree | adec614225b08ec1cceb55ea8a61ea0fb9370d47 /game/terrain.h | |
parent | Construct terrain tile AxisAlignedBoundingBox during mesh generation (diff) | |
download | ilt-12d7acf095f885a97166ca16c6d274817ab342f7.tar.bz2 ilt-12d7acf095f885a97166ca16c6d274817ab342f7.tar.xz ilt-12d7acf095f885a97166ca16c6d274817ab342f7.zip |
Current tile in frustum as we loop
Chunk by surface only, render if visible in frustum
Diffstat (limited to 'game/terrain.h')
-rw-r--r-- | game/terrain.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/game/terrain.h b/game/terrain.h index 1d00f97..f38fe84 100644 --- a/game/terrain.h +++ b/game/terrain.h @@ -36,7 +36,6 @@ private: glBuffer indicesBuffer; GLsizei count; AxisAlignedBoundingBox aabb; - mutable bool visible; }; struct SurfaceKey { |