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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 02:23:59 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 02:45:48 +0000 |
| commit | 420604efafdacc89ff38d3fb5dbdec3c4b30767f (patch) | |
| tree | f6ee1b8bcc5d045cd8ccb6928ba08bd4f7a511a8 /game/terrain.cpp | |
| parent | Split addAttribsFor away from requiring a buffer to bind (diff) | |
| download | ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.bz2 ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.tar.xz ilt-420604efafdacc89ff38d3fb5dbdec3c4b30767f.zip | |
Sprinkling of glDebugScope in assets and render parts
Diffstat (limited to 'game/terrain.cpp')
| -rw-r--r-- | game/terrain.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 065842f..43b1152 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -108,6 +108,7 @@ Terrain::pruneOrphanMeshes(const SurfaceIndices & surfaceIndices) void Terrain::generateMeshes() { + glDebugScope _ {0}; copyVerticesToBuffer(); const auto surfaceIndices = mapSurfaceFacesToIndices(); copyIndicesToBuffers(surfaceIndices); @@ -128,6 +129,7 @@ Terrain::afterChange() void Terrain::render(const SceneShader & shader, const Frustum & frustum) const { + glDebugScope _ {0}; grass->bind(0); const auto chunkBySurface = std::views::chunk_by([](const auto & itr1, const auto & itr2) { @@ -149,6 +151,7 @@ Terrain::render(const SceneShader & shader, const Frustum & frustum) const void Terrain::shadows(const ShadowMapper & shadowMapper, const Frustum & frustum) const { + glDebugScope _ {0}; shadowMapper.landmess.use(); for (const auto & [surface, sab] : meshes) { if (frustum.contains(sab.aabb)) { |
