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authorDan Goodliffe <dan@randomdan.homeip.net>2023-03-18 02:44:00 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2023-03-18 02:44:00 +0000
commit51f0f60bd24a3d7ed77cf713f846bc49c2f1aed5 (patch)
treeb4b7acb17274e1753a002956bcddebb691c40762 /game/terrain.cpp
parentUse indices instead of triangulation (diff)
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Use halfedge for texture coordinates
More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
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