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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-30 17:08:59 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2022-10-30 17:08:59 +0000 |
commit | d63f393b7bcabd7f6569b87a2dedbc8333c47554 (patch) | |
tree | a34b8f2cb32381f912f85d9cd6fb2c0dfd8a3e6f /game/terrain.cpp | |
parent | EditNetworkOf constructor may have single param, should be explicit (diff) | |
download | ilt-d63f393b7bcabd7f6569b87a2dedbc8333c47554.tar.bz2 ilt-d63f393b7bcabd7f6569b87a2dedbc8333c47554.tar.xz ilt-d63f393b7bcabd7f6569b87a2dedbc8333c47554.zip |
Setting texture unit on bind
Always sets the target unit before binding, allows specifying the unit
Diffstat (limited to 'game/terrain.cpp')
-rw-r--r-- | game/terrain.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/terrain.cpp b/game/terrain.cpp index 10a6215..3a35c42 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -86,11 +86,11 @@ void Terrain::render(const Shader & shader) const { shader.setModel(Location {}, Shader::Program::LandMass); - grass->Bind(); + grass->bind(); meshes.apply(&Mesh::Draw); shader.setModel(Location {}, Shader::Program::Water); shader.setUniform("waves", {waveCycle, 0, 0}); - water->Bind(); + water->bind(); meshes.apply(&Mesh::Draw); } |