From d63f393b7bcabd7f6569b87a2dedbc8333c47554 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Sun, 30 Oct 2022 17:08:59 +0000 Subject: Setting texture unit on bind Always sets the target unit before binding, allows specifying the unit --- game/terrain.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game/terrain.cpp') diff --git a/game/terrain.cpp b/game/terrain.cpp index 10a6215..3a35c42 100644 --- a/game/terrain.cpp +++ b/game/terrain.cpp @@ -86,11 +86,11 @@ void Terrain::render(const Shader & shader) const { shader.setModel(Location {}, Shader::Program::LandMass); - grass->Bind(); + grass->bind(); meshes.apply(&Mesh::Draw); shader.setModel(Location {}, Shader::Program::Water); shader.setUniform("waves", {waveCycle, 0, 0}); - water->Bind(); + water->bind(); meshes.apply(&Mesh::Draw); } -- cgit v1.2.3