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authorDan Goodliffe <dan@randomdan.homeip.net>2021-12-28 15:42:50 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-12-28 15:42:50 +0000
commitde9909df038d1b6bb47bcc82fea5f8dc9dec2491 (patch)
treeb1f1337603c1bda68760d3f5f5147bc345e3e77f /game/selectable.h
parentComponent position mouse click check should only match mouse button events (diff)
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Initial implementation for being able to click in the main window to select something
Diffstat (limited to 'game/selectable.h')
-rw-r--r--game/selectable.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/game/selectable.h b/game/selectable.h
new file mode 100644
index 0000000..c16246c
--- /dev/null
+++ b/game/selectable.h
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+#ifndef SELECTABLE_H
+#define SELECTABLE_H
+
+#include <glm/glm.hpp>
+#include <special_members.hpp>
+
+class Selectable {
+public:
+ Selectable() = default;
+ virtual ~Selectable() = default;
+ DEFAULT_MOVE_COPY(Selectable);
+
+ [[nodiscard]] virtual bool intersectRay(const glm::vec3 &, const glm::vec3 &, glm::vec2 *, float *) const = 0;
+};
+
+#endif