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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 18:53:50 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-02-28 21:08:47 +0000 |
| commit | d2c14b8de4f453b49b70d6b6591223b31d7084fd (patch) | |
| tree | c1c9ef0858b7877439e32dfbcfcd7840a1d649fc /game/selectable.h | |
| parent | Billboard foliage (diff) | |
| download | ilt-d2c14b8de4f453b49b70d6b6591223b31d7084fd.tar.bz2 ilt-d2c14b8de4f453b49b70d6b6591223b31d7084fd.tar.xz ilt-d2c14b8de4f453b49b70d6b6591223b31d7084fd.zip | |
Refactor glArrays to better expose underlying types
Current they're all glNamed, but this can be sub-classed for specific
things, e.g. glTexture.
Diffstat (limited to 'game/selectable.h')
0 files changed, 0 insertions, 0 deletions
