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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 18:36:45 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-27 18:36:45 +0100 |
| commit | 6ed208747005774f3fbc90256b9da0c6890a0814 (patch) | |
| tree | b10a7a2a23bdfad799fb108687108798561ed866 /game/scenary | |
| parent | Merge branch 'instancing-pt2' (diff) | |
| download | ilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.bz2 ilt-6ed208747005774f3fbc90256b9da0c6890a0814.tar.xz ilt-6ed208747005774f3fbc90256b9da0c6890a0814.zip | |
Lookup material details once in the vertex shader
... instead of per texel in the fragment shader
Diffstat (limited to 'game/scenary')
0 files changed, 0 insertions, 0 deletions
