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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-27 21:47:04 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-27 21:47:04 +0000
commit264640420882ceeafd9b1149eba9472cf8835e7b (patch)
treedad2b2cbe2bc8bf5560f4859880549472f808671 /game/scenary
parentAdd traits vertex attrib func override for arrays (diff)
downloadilt-264640420882ceeafd9b1149eba9472cf8835e7b.tar.bz2
ilt-264640420882ceeafd9b1149eba9472cf8835e7b.tar.xz
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Render text in N draw calls
Creates a single buffer per required texture and draws the whole buffer in one go. It does introduce the use of deprecated GL_QUADS primitive, but it's the easiest way to go without needing indices, repeated vertices etc
Diffstat (limited to 'game/scenary')
0 files changed, 0 insertions, 0 deletions