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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-13 23:06:39 +0100 |
| commit | 1c8e84d9503237e7a308107a0a44fbc7f188c700 (patch) | |
| tree | 60e80d7f4e91621bc62cb5fb2f6c61aae631b4d9 /game/scenary | |
| parent | Load assimp textures in parallel (diff) | |
| parent | Fix typo in name SceneCPtr (diff) | |
| download | ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.bz2 ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.tar.xz ilt-1c8e84d9503237e7a308107a0a44fbc7f188c700.zip | |
Merge branch 'materials' into assimp
Diffstat (limited to 'game/scenary')
| -rw-r--r-- | game/scenary/foliage.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 229bccb..b85aab2 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -5,6 +5,7 @@ class SceneShader; class ShadowMapper; class Location; +class Texture; class Foliage : public Asset, public StdTypeDefs<Foliage> { Mesh::Ptr bodyMesh; |
