diff options
| author | Dan Goodliffe <dan.goodliffe@octal.co.uk> | 2026-03-30 13:04:36 +0100 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-31 00:37:24 +0100 |
| commit | fb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch) | |
| tree | 3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /game/scenary/illuminator.h | |
| parent | Use uint32_t for indexes in InstanceVertices (diff) | |
| download | ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2 ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip | |
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess.
Note: appears to break bogie rendering in asset factory test only, same
symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'game/scenary/illuminator.h')
| -rw-r--r-- | game/scenary/illuminator.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h index 7b6e7ad..53a7981 100644 --- a/game/scenary/illuminator.h +++ b/game/scenary/illuminator.h @@ -42,8 +42,11 @@ public: bool persist(Persistence::PersistenceStore & store) override; }; - using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>; - mutable InstanceVertices<LocationVertex> instances; + struct InstanceVertex { + CommonLocationInstance location; + }; + + mutable InstanceVertices<InstanceVertex> instances; mutable InstanceVertices<SpotLightVertex> instancesSpotLight; mutable InstanceVertices<PointLightVertex> instancesPointLight; void render(const SceneShader &, const Frustum &) const override; |
