summaryrefslogtreecommitdiff
path: root/game/scenary/illuminator.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan.goodliffe@octal.co.uk>2026-03-30 13:04:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-31 00:37:24 +0100
commitfb78c88576d9fed90ee69dfa35a9fbd3179ff486 (patch)
tree3666e8c7a7ebf56b5d9e6919093c3a9c7766a750 /game/scenary/illuminator.h
parentUse uint32_t for indexes in InstanceVertices (diff)
downloadilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.bz2
ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.tar.xz
ilt-fb78c88576d9fed90ee69dfa35a9fbd3179ff486.zip
Use a single buffer for the location/rotation data of all renderable objects
Removes the BufferedLocation and BufferedLocationUpdater mess. Note: appears to break bogie rendering in asset factory test only, same symptom as broken network render test? (out of date buffer data)
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r--game/scenary/illuminator.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index 7b6e7ad..53a7981 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -42,8 +42,11 @@ public:
bool persist(Persistence::PersistenceStore & store) override;
};
- using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
- mutable InstanceVertices<LocationVertex> instances;
+ struct InstanceVertex {
+ CommonLocationInstance location;
+ };
+
+ mutable InstanceVertices<InstanceVertex> instances;
mutable InstanceVertices<SpotLightVertex> instancesSpotLight;
mutable InstanceVertices<PointLightVertex> instancesPointLight;
void render(const SceneShader &, const Frustum &) const override;