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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 20:48:14 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-07 20:48:14 +0100
commitc2aecdc0d6089a3c41b3d15c45cdb49fee6a45cc (patch)
tree0bc8c296e89e53c6f0d9d9e9010adf2db2dc3100 /game/scenary/illuminator.h
parentMore uniform/flexible window constructors (diff)
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Add Asset interface to create an arbitrarily placed instance
InstanceProxy is returned out via a std::any containing a std::shared_ptr because any can only contain copyable things.
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r--game/scenary/illuminator.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index 47ce337..200ba40 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -15,6 +15,8 @@ class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illumina
std::optional<glVertexArray> instancesSpotLightVAO, instancesPointLightVAO;
public:
+ [[nodiscard]] std::any createAt(const Location &) const override;
+
struct LightCommonVertex {
RelativePosition3D position;
RGB colour;