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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:31:29 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:31:29 +0100
commit74a241680dcb8e543c7e2ab70eb0cfe00d01f22a (patch)
tree8c20214dbd0f2cc0012e5a7057f72999261c240d /game/scenary/illuminator.h
parentHave Renderable manage all instance lights (diff)
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Move spot/point light persistence wrappers to assetFactory
Diffstat (limited to 'game/scenary/illuminator.h')
-rw-r--r--game/scenary/illuminator.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/game/scenary/illuminator.h b/game/scenary/illuminator.h
index b99a19e..216b536 100644
--- a/game/scenary/illuminator.h
+++ b/game/scenary/illuminator.h
@@ -1,8 +1,8 @@
#pragma once
#include "assetFactory/asset.h"
+#include "assetFactory/lights.h"
#include "gfx/gl/instanceVertices.h"
-#include "gfx/models/lights.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
@@ -18,18 +18,6 @@ class Illuminator : public Asset, public Renderable, public StdTypeDefs<Illumina
public:
[[nodiscard]] std::any createAt(const Location &) const override;
- struct SpotLight : Persistence::Persistable, SpotLightDef, StdTypeDefs<SpotLight> {
- private:
- friend Persistence::SelectionPtrBase<std::shared_ptr<SpotLight>>;
- bool persist(Persistence::PersistenceStore & store) override;
- };
-
- struct PointLight : Persistence::Persistable, PointLightDef, StdTypeDefs<PointLight> {
- private:
- friend Persistence::SelectionPtrBase<std::shared_ptr<PointLight>>;
- bool persist(Persistence::PersistenceStore & store) override;
- };
-
struct InstanceVertex {
CommonLocationInstance location;
};