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authorDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:31:29 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2026-04-01 20:31:29 +0100
commit74a241680dcb8e543c7e2ab70eb0cfe00d01f22a (patch)
tree8c20214dbd0f2cc0012e5a7057f72999261c240d /game/scenary/illuminator.cpp
parentHave Renderable manage all instance lights (diff)
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Move spot/point light persistence wrappers to assetFactory
Diffstat (limited to 'game/scenary/illuminator.cpp')
-rw-r--r--game/scenary/illuminator.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/game/scenary/illuminator.cpp b/game/scenary/illuminator.cpp
index 55791a5..7f0c7c2 100644
--- a/game/scenary/illuminator.cpp
+++ b/game/scenary/illuminator.cpp
@@ -16,19 +16,6 @@ Illuminator::createAt(const Location & position) const
}
bool
-Illuminator::SpotLight::persist(Persistence::PersistenceStore & store)
-{
- return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(direction) && STORE_MEMBER(colour) && STORE_MEMBER(kq)
- && STORE_MEMBER(arc);
-}
-
-bool
-Illuminator::PointLight::persist(Persistence::PersistenceStore & store)
-{
- return STORE_TYPE && STORE_MEMBER(position) && STORE_MEMBER(colour) && STORE_MEMBER(kq);
-}
-
-bool
Illuminator::persist(Persistence::PersistenceStore & store)
{
return STORE_TYPE && STORE_HELPER(bodyMesh, Asset::MeshConstruct)