diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-09-23 20:12:48 +0100 |
commit | dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c (patch) | |
tree | 0a880b2d14ac152014649d32088b73f17bf77297 /game/scenary/foliage.h | |
parent | Merge branch 'sunpos' (diff) | |
parent | Populate all layers of shadow stencil with view from all around (diff) | |
download | ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.bz2 ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.tar.xz ilt-dbbfd39eef3b4d063ab7cdeb8d139b1bc11ba72c.zip |
Psycho-rebased branch billboard-shadows on top of main
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r-- | game/scenary/foliage.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 0a4261c..824a644 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -2,6 +2,7 @@ #include "assetFactory/asset.h" #include "gfx/gl/instanceVertices.h" +#include "gfx/gl/shadowStenciller.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" @@ -13,12 +14,15 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> { Mesh::Ptr bodyMesh; Texture::Ptr texture; glVertexArray instanceVAO; + glVertexArray instancePointVAO; public: using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>; mutable InstanceVertices<LocationVertex> instances; void render(const SceneShader &) const override; void shadows(const ShadowMapper &) const override; + void updateStencil(const ShadowStenciller &) const override; + glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256); protected: friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>; |