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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-02 20:20:29 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-02 20:20:29 +0000
commitcfdcfbb4aaa1e7c1cad36b9ac3ded6cc02fb1f14 (patch)
tree303f283fd0a8cedee310b82c79d116d503d713a8 /game/scenary/foliage.h
parentWrap up some low level texture operations in glTexture class (diff)
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Calculate an appropriate billboardSize and useMeshClipDist
Removes hard coded arbitrary numbers for 256px sq and 140m.
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 61bdb5b..c457404 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -1,9 +1,7 @@
#pragma once
#include "assetFactory/asset.h"
-#include "gfx/gl/billboardPainter.h"
#include "gfx/gl/instanceVertices.h"
-#include "gfx/gl/shadowStenciller.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
@@ -32,13 +30,15 @@ public:
void shadows(const ShadowMapper &, const Frustum &) const override;
void updateStencil(const ShadowStenciller &) const override;
void updateBillboard(const BillboardPainter &) const override;
- glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);
- glTextures<3> billboard = BillboardPainter::createBillBoardTextures(256, 256);
protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>;
bool persist(Persistence::PersistenceStore & store) override;
void postLoad() override;
+ GLsizei billboardSize {};
+ RelativeDistance useMeshClipDist {};
+ glTexture shadowStencil;
+ glTextures<3> billboard;
private:
InstanceVertices<Foliage::LocationVertex>::PartitionResult instancePartitions;