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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-18 19:43:44 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-04-18 19:43:44 +0100 |
commit | 6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch) | |
tree | 5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /game/scenary/foliage.h | |
parent | Merge branch 'openmesh-11' (diff) | |
parent | Remember selected asset id and reload/reselect resource file on change (diff) | |
download | ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.bz2 ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.tar.xz ilt-6036877ac4e92da3185f21d5928bf3ed28d685b2.zip |
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r-- | game/scenary/foliage.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h index 71bc734..d15a8b0 100644 --- a/game/scenary/foliage.h +++ b/game/scenary/foliage.h @@ -17,6 +17,8 @@ class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> { glVertexArray instancePointVAO; public: + [[nodiscard]] std::any createAt(const Location &) const override; + struct LocationVertex { glm::mat3 rotation; float yaw; |