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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-10 02:12:16 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-11 01:13:59 +0000
commit194148abd9ab89a5a514a37b7717b7c4de6aa758 (patch)
tree5163df40e57c4c55b4a6035e699572bd55b0d7cf /game/scenary/foliage.h
parentSimplify ShadowMapper with AxisAlignedBoundingBox (diff)
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Pass a Frustum to shadow renderers
The frustum might not be correct at this stage.
Diffstat (limited to 'game/scenary/foliage.h')
-rw-r--r--game/scenary/foliage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/scenary/foliage.h b/game/scenary/foliage.h
index 422c7aa..71bc734 100644
--- a/game/scenary/foliage.h
+++ b/game/scenary/foliage.h
@@ -25,7 +25,7 @@ public:
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &, const Frustum &) const override;
- void shadows(const ShadowMapper &) const override;
+ void shadows(const ShadowMapper &, const Frustum &) const override;
void updateStencil(const ShadowStenciller &) const override;
glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);