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authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-18 19:43:44 +0100
commit6036877ac4e92da3185f21d5928bf3ed28d685b2 (patch)
tree5e5a5f6ad09e196bbecfbfec2a9a3c8f02262ca3 /game/scenary/foliage.cpp
parentMerge branch 'openmesh-11' (diff)
parentRemember selected asset id and reload/reselect resource file on change (diff)
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Merge branch 'resviewer'HEADmain
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r--game/scenary/foliage.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 159a078..140c4e5 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -2,6 +2,16 @@
#include "gfx/gl/sceneShader.h"
#include "gfx/gl/shadowMapper.h"
#include "gfx/gl/vertexArrayObject.h"
+#include <location.h>
+
+static_assert(std::is_constructible_v<Foliage>);
+
+std::any
+Foliage::createAt(const Location & position) const
+{
+ return std::make_shared<InstanceVertices<LocationVertex>::InstanceProxy>(
+ instances.acquire(position.getRotationTransform(), position.rot.y, position.pos));
+}
bool
Foliage::persist(Persistence::PersistenceStore & store)