summaryrefslogtreecommitdiff
path: root/game/scenary/foliage.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-27 17:55:30 +0100
commit4f34ed9c949785784f0006f971b5fd2bb9508553 (patch)
tree20f6627a2f441212365d05d04160a5a6a97063e7 /game/scenary/foliage.cpp
parentMerge remote-tracking branch 'origin/assimp-normals' (diff)
parentRevert "Export mesh size and primitive type" (diff)
downloadilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.bz2
ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.tar.xz
ilt-4f34ed9c949785784f0006f971b5fd2bb9508553.zip
Merge branch 'instancing-pt2'
Diffstat (limited to 'game/scenary/foliage.cpp')
-rw-r--r--game/scenary/foliage.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/game/scenary/foliage.cpp b/game/scenary/foliage.cpp
index 35be051..0913c6e 100644
--- a/game/scenary/foliage.cpp
+++ b/game/scenary/foliage.cpp
@@ -26,14 +26,15 @@ Foliage::render(const SceneShader & shader) const
if (texture) {
texture->bind();
}
- glBindVertexArray(instanceVAO);
- glDrawElementsInstanced(
- bodyMesh->type(), bodyMesh->count(), GL_UNSIGNED_INT, nullptr, static_cast<GLsizei>(count));
- glBindVertexArray(0);
+ bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
}
}
void
-Foliage::shadows(const ShadowMapper &) const
+Foliage::shadows(const ShadowMapper & mapper) const
{
+ if (const auto count = instances.count()) {
+ mapper.dynamicPointInst.use();
+ bodyMesh->DrawInstanced(instanceVAO, static_cast<GLsizei>(count));
+ }
}