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authorDan Goodliffe <dan@randomdan.homeip.net>2021-01-25 01:05:45 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2021-01-25 01:05:45 +0000
commita1110d7f594177976f9bd7cda73d11bc2e942a4a (patch)
tree9eaf1517f097c8a2086920022a2153d5ed137f4f /game/physical.cpp
parentSplit physical objects from renderable ones (diff)
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Move texture cache to Texture class
Diffstat (limited to 'game/physical.cpp')
-rw-r--r--game/physical.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/game/physical.cpp b/game/physical.cpp
index 17d85dd..ec3221f 100644
--- a/game/physical.cpp
+++ b/game/physical.cpp
@@ -6,10 +6,9 @@
#include <gfx/gl/transform.h>
Cache<Mesh> Physical::cachedMesh;
-Cache<Texture> Physical::cachedTexture;
Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t) :
- location {where}, mesh {cachedMesh.get(m)}, texture {cachedTexture.get(t)}
+ location {where}, mesh {cachedMesh.get(m)}, texture {Texture::cachedTexture.get(t)}
{
}