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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-18 02:08:01 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-01-18 02:08:01 +0000 |
commit | 627aa88ad2559f41d5be62d36cdbf536a97e4246 (patch) | |
tree | 0e98c2e9c39db6ecc88ecf1914af608241d7c18e /game/physical.cpp | |
parent | Helpers can be static (diff) | |
download | ilt-627aa88ad2559f41d5be62d36cdbf536a97e4246.tar.bz2 ilt-627aa88ad2559f41d5be62d36cdbf536a97e4246.tar.xz ilt-627aa88ad2559f41d5be62d36cdbf536a97e4246.zip |
Factor to support worlds, objects, windows etc
Diffstat (limited to 'game/physical.cpp')
-rw-r--r-- | game/physical.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/game/physical.cpp b/game/physical.cpp new file mode 100644 index 0000000..f4c17d4 --- /dev/null +++ b/game/physical.cpp @@ -0,0 +1,15 @@ +#include "physical.h" +#include <gfx/gl/shader.h> + +Physical::Physical(glm::vec3 where, const std::string & m, const std::string & t) : + location {where}, mesh {m}, texture {t} +{ +} + +void +Physical::render(const Shader & shader, const Camera & camera) const +{ + shader.Update(location, camera); + texture.Bind(); + mesh.Draw(); +} |