summaryrefslogtreecommitdiff
path: root/game/objectives/goto.h
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2022-12-06 17:55:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2022-12-06 17:55:56 +0000
commitc979b221d0ec68333c38a5896662b1a6892bebc6 (patch)
treed4162dcefe0ab0a1d48b615e24fb04ce8bde469e /game/objectives/goto.h
parentCentre shadow map at 0,0 until we can do better (diff)
downloadilt-c979b221d0ec68333c38a5896662b1a6892bebc6.tar.bz2
ilt-c979b221d0ec68333c38a5896662b1a6892bebc6.tar.xz
ilt-c979b221d0ec68333c38a5896662b1a6892bebc6.zip
Increase gBuffer position data to 32bit and drop all the alpha channels
16bit float is insufficient for decent shadow accuracy and the alpha channel is pointless in a delayed render.
Diffstat (limited to 'game/objectives/goto.h')
0 files changed, 0 insertions, 0 deletions