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authorDan Goodliffe <dan@randomdan.homeip.net>2024-10-30 23:41:49 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-10-30 23:41:49 +0000
commitce3558ff08dddc03707851fa8177a45c0a9b5c83 (patch)
tree6a313134fa9222ef95557ff8cb049bafa905d511 /game/network
parentUpdate CLOG to be implemented as a function (diff)
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Fix GenDef for networks, should be globals
Diffstat (limited to 'game/network')
-rw-r--r--game/network/network.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.h b/game/network/network.h
index ca17581..be0900b 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -16,7 +16,7 @@
class SceneShader;
template<typename> class Ray;
-template<size_t... n> using GenDef = std::tuple<glm::vec<n, Distance>...>;
+template<size_t... n> using GenDef = std::tuple<glm::vec<n, GlobalDistance>...>;
using GenCurveDef = GenDef<3, 3, 2>;
class Network {