diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 20:45:05 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-11 20:45:05 +0000 |
| commit | c403a71564def731f4d3b80d6ff63f08aa3c7ea3 (patch) | |
| tree | e4302316295639da9a2d10181c498986c8806754 /game/network | |
| parent | Add missing typename exporting base::value_type from InstanceVertices (diff) | |
| download | ilt-c403a71564def731f4d3b80d6ff63f08aa3c7ea3.tar.bz2 ilt-c403a71564def731f4d3b80d6ff63f08aa3c7ea3.tar.xz ilt-c403a71564def731f4d3b80d6ff63f08aa3c7ea3.zip | |
Reuse vertex array objects for common structures with DSA
Slashes the number of VAOs required and the amount of setup required.
Diffstat (limited to 'game/network')
| -rw-r--r-- | game/network/rail.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 13d5ef5..e8cc1b6 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -138,6 +138,7 @@ RailLink::vehiclePositionOffset() const template<> NetworkLinkHolder<RailLinkStraight>::NetworkLinkHolder() { + glDebugScope _ {0}; vao.configure() .addAttribs<RailLinkStraight::Vertex, &RailLinkStraight::Vertex::a, &RailLinkStraight::Vertex::b, &RailLinkStraight::Vertex::rotation, &RailLinkStraight::Vertex::textureRepeats>(0); @@ -145,6 +146,7 @@ template<> NetworkLinkHolder<RailLinkStraight>::NetworkLinkHolder() template<> NetworkLinkHolder<RailLinkCurve>::NetworkLinkHolder() { + glDebugScope _ {0}; vao.configure() .addAttribs<RailLinkCurve::Vertex, &RailLinkCurve::Vertex::a, &RailLinkCurve::Vertex::b, &RailLinkCurve::Vertex::c, &RailLinkCurve::Vertex::textureRepeats, &RailLinkCurve::Vertex::aangle, @@ -170,7 +172,7 @@ void RailLinks::render(const SceneShader & shader, const Frustum &) const { if (!links.empty()) { - auto _ = glDebugScope(0); + glDebugScope _ {0}; texture->bind(0); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1, 0); |
