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| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 11:50:47 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 11:50:47 +0000 |
| commit | adb0096046d357a6463ae2ce66c182546c8de9c2 (patch) | |
| tree | 0e06a281efc2da637ebc19dca38f160e86516d9f /game/network | |
| parent | Update stencils and billboards less often (diff) | |
| parent | Replace glContainer with glAllocator (diff) | |
| download | ilt-adb0096046d357a6463ae2ce66c182546c8de9c2.tar.bz2 ilt-adb0096046d357a6463ae2ce66c182546c8de9c2.tar.xz ilt-adb0096046d357a6463ae2ce66c182546c8de9c2.zip | |
Merge branch 'glalloc'
Diffstat (limited to 'game/network')
| -rw-r--r-- | game/network/network.h | 1 | ||||
| -rw-r--r-- | game/network/rail.cpp | 12 |
2 files changed, 7 insertions, 6 deletions
diff --git a/game/network/network.h b/game/network/network.h index 4f5d2b0..46b84d4 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -1,6 +1,7 @@ #pragma once #include "collection.h" +#include "gfx/gl/glVertexArray.h" #include "gfx/gl/instanceVertices.h" #include "gfx/models/texture.h" #include "gfx/renderable.h" diff --git a/game/network/rail.cpp b/game/network/rail.cpp index f265d6b..545620d 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -3,7 +3,6 @@ #include "network.h" #include <game/network/network.impl.h> // IWYU pragma: keep #include <gfx/gl/sceneShader.h> -#include <gfx/gl/vertexArrayObject.h> #include <gfx/models/texture.h> template class NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>; @@ -139,18 +138,17 @@ RailLink::vehiclePositionOffset() const template<> NetworkLinkHolder<RailLinkStraight>::NetworkLinkHolder() { - VertexArrayObject {vao} + vao.configure() .addAttribs<RailLinkStraight::Vertex, &RailLinkStraight::Vertex::a, &RailLinkStraight::Vertex::b, - &RailLinkStraight::Vertex::rotation, &RailLinkStraight::Vertex::textureRepeats>( - vertices.bufferName()); + &RailLinkStraight::Vertex::rotation, &RailLinkStraight::Vertex::textureRepeats>(0); } template<> NetworkLinkHolder<RailLinkCurve>::NetworkLinkHolder() { - VertexArrayObject {vao} + vao.configure() .addAttribs<RailLinkCurve::Vertex, &RailLinkCurve::Vertex::a, &RailLinkCurve::Vertex::b, &RailLinkCurve::Vertex::c, &RailLinkCurve::Vertex::textureRepeats, &RailLinkCurve::Vertex::aangle, - &RailLinkCurve::Vertex::bangle, &RailLinkCurve::Vertex::radius>(vertices.bufferName()); + &RailLinkCurve::Vertex::bangle, &RailLinkCurve::Vertex::radius>(0); } namespace { @@ -161,6 +159,8 @@ namespace { if (auto count = networkLinks.vertices.size()) { shader.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS); glBindVertexArray(networkLinks.vao); + glVertexArrayVertexBuffer( + networkLinks.vao, 0, networkLinks.vertices.bufferName(), 0, sizeof(typename LinkType::Vertex)); glDrawArrays(mode, 0, static_cast<GLsizei>(count)); } }; |
