diff options
| author | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 12:32:55 +0000 |
|---|---|---|
| committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2026-03-07 14:17:44 +0000 |
| commit | 4420f20a901ed1f96d9fb8f4df0148bc0bc3666d (patch) | |
| tree | b6484d3a75acb1c9461707d2c7168fa5b652b15c /game/network | |
| parent | Don't create and then replace shadow and billboard textures (diff) | |
| download | ilt-4420f20a901ed1f96d9fb8f4df0148bc0bc3666d.tar.bz2 ilt-4420f20a901ed1f96d9fb8f4df0148bc0bc3666d.tar.xz ilt-4420f20a901ed1f96d9fb8f4df0148bc0bc3666d.zip | |
Add glVertexArray useBuffer
Wraps glVertexArrayVertexBuffer automatically getting the buffer name
from the argument and deriving the stride from the container's
value_type.
Diffstat (limited to 'game/network')
| -rw-r--r-- | game/network/rail.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 545620d..d0a8bdd 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -159,8 +159,7 @@ namespace { if (auto count = networkLinks.vertices.size()) { shader.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS); glBindVertexArray(networkLinks.vao); - glVertexArrayVertexBuffer( - networkLinks.vao, 0, networkLinks.vertices.bufferName(), 0, sizeof(typename LinkType::Vertex)); + networkLinks.vao.useBuffer(0, networkLinks.vertices); glDrawArrays(mode, 0, static_cast<GLsizei>(count)); } }; |
