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authorDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2023-04-29 19:07:11 +0100
commit5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch)
tree4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /game/network
parentDunno how, but some DOS new lines got in here! (diff)
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Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'game/network')
-rw-r--r--game/network/link.cpp4
-rw-r--r--game/network/link.h6
-rw-r--r--game/network/network.cpp2
-rw-r--r--game/network/network.h6
-rw-r--r--game/network/rail.cpp4
-rw-r--r--game/network/rail.h4
6 files changed, 13 insertions, 13 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp
index aecc2fc..bb27a52 100644
--- a/game/network/link.cpp
+++ b/game/network/link.cpp
@@ -1,9 +1,9 @@
#include "link.h"
#include <compare>
#include <glm/gtx/transform.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
-#include <ray.hpp>
+#include <ray.h>
#include <tuple>
Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { }
diff --git a/game/network/link.h b/game/network/link.h
index 1f6b780..4a9f83f 100644
--- a/game/network/link.h
+++ b/game/network/link.h
@@ -2,11 +2,11 @@
#include <array>
#include <glm/glm.hpp>
-#include <location.hpp>
+#include <location.h>
#include <maths.h>
#include <memory>
-#include <special_members.hpp>
-#include <stdTypeDefs.hpp>
+#include <special_members.h>
+#include <stdTypeDefs.h>
#include <utility>
#include <vector>
diff --git a/game/network/network.cpp b/game/network/network.cpp
index 59ef7c8..083b08e 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -7,7 +7,7 @@
#include <gfx/models/texture.h>
#include <glm/gtx/intersect.hpp>
#include <initializer_list>
-#include <ray.hpp>
+#include <ray.h>
#include <stdexcept>
#include <utility>
diff --git a/game/network/network.h b/game/network/network.h
index 4b485cc..b9316eb 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -1,13 +1,13 @@
#pragma once
#include "link.h"
-#include <collection.hpp>
+#include <collection.h>
#include <gfx/renderable.h>
#include <glm/glm.hpp>
#include <memory>
#include <set>
-#include <sorting.hpp>
-#include <special_members.hpp>
+#include <sorting.h>
+#include <special_members.h>
#include <string>
#include <utility>
#include <variant>
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index e7006cf..4454600 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -3,11 +3,11 @@
#include <GL/glew.h>
#include <array>
#include <cmath>
-#include <collection.hpp>
+#include <collection.h>
#include <cstddef>
#include <game/network/link.h>
#include <game/network/network.impl.h> // IWYU pragma: keep
-#include <gfx/models/vertex.hpp>
+#include <gfx/models/vertex.h>
#include <glm/gtx/transform.hpp>
#include <initializer_list>
#include <maths.h>
diff --git a/game/network/rail.h b/game/network/rail.h
index 8edc363..611eb67 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -1,6 +1,6 @@
#pragma once
-#include "chronology.hpp"
+#include "chronology.h"
#include "game/worldobject.h"
#include "gfx/models/mesh.h"
#include "gfx/renderable.h"
@@ -9,7 +9,7 @@
#include <glm/glm.hpp>
#include <memory>
#include <span>
-#include <special_members.hpp>
+#include <special_members.h>
class SceneShader;
class Vertex;