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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 19:07:11 +0100 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-04-29 19:07:11 +0100 |
commit | 5a0b3927a33807cca4c77c40eb873f8a3b51b0b0 (patch) | |
tree | 4af0585ee8f8f468ab10c0a4fe9994fb30b79599 /game/network | |
parent | Dunno how, but some DOS new lines got in here! (diff) | |
download | ilt-5a0b3927a33807cca4c77c40eb873f8a3b51b0b0.tar.bz2 ilt-5a0b3927a33807cca4c77c40eb873f8a3b51b0b0.tar.xz ilt-5a0b3927a33807cca4c77c40eb873f8a3b51b0b0.zip |
Drop .hpp for header only things
Half of them acquired a .cpp part anyway
Diffstat (limited to 'game/network')
-rw-r--r-- | game/network/link.cpp | 4 | ||||
-rw-r--r-- | game/network/link.h | 6 | ||||
-rw-r--r-- | game/network/network.cpp | 2 | ||||
-rw-r--r-- | game/network/network.h | 6 | ||||
-rw-r--r-- | game/network/rail.cpp | 4 | ||||
-rw-r--r-- | game/network/rail.h | 4 |
6 files changed, 13 insertions, 13 deletions
diff --git a/game/network/link.cpp b/game/network/link.cpp index aecc2fc..bb27a52 100644 --- a/game/network/link.cpp +++ b/game/network/link.cpp @@ -1,9 +1,9 @@ #include "link.h" #include <compare> #include <glm/gtx/transform.hpp> -#include <location.hpp> +#include <location.h> #include <maths.h> -#include <ray.hpp> +#include <ray.h> #include <tuple> Link::Link(End a, End b, float l) : ends {{std::move(a), std::move(b)}}, length {l} { } diff --git a/game/network/link.h b/game/network/link.h index 1f6b780..4a9f83f 100644 --- a/game/network/link.h +++ b/game/network/link.h @@ -2,11 +2,11 @@ #include <array> #include <glm/glm.hpp> -#include <location.hpp> +#include <location.h> #include <maths.h> #include <memory> -#include <special_members.hpp> -#include <stdTypeDefs.hpp> +#include <special_members.h> +#include <stdTypeDefs.h> #include <utility> #include <vector> diff --git a/game/network/network.cpp b/game/network/network.cpp index 59ef7c8..083b08e 100644 --- a/game/network/network.cpp +++ b/game/network/network.cpp @@ -7,7 +7,7 @@ #include <gfx/models/texture.h> #include <glm/gtx/intersect.hpp> #include <initializer_list> -#include <ray.hpp> +#include <ray.h> #include <stdexcept> #include <utility> diff --git a/game/network/network.h b/game/network/network.h index 4b485cc..b9316eb 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -1,13 +1,13 @@ #pragma once #include "link.h" -#include <collection.hpp> +#include <collection.h> #include <gfx/renderable.h> #include <glm/glm.hpp> #include <memory> #include <set> -#include <sorting.hpp> -#include <special_members.hpp> +#include <sorting.h> +#include <special_members.h> #include <string> #include <utility> #include <variant> diff --git a/game/network/rail.cpp b/game/network/rail.cpp index e7006cf..4454600 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -3,11 +3,11 @@ #include <GL/glew.h> #include <array> #include <cmath> -#include <collection.hpp> +#include <collection.h> #include <cstddef> #include <game/network/link.h> #include <game/network/network.impl.h> // IWYU pragma: keep -#include <gfx/models/vertex.hpp> +#include <gfx/models/vertex.h> #include <glm/gtx/transform.hpp> #include <initializer_list> #include <maths.h> diff --git a/game/network/rail.h b/game/network/rail.h index 8edc363..611eb67 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -1,6 +1,6 @@ #pragma once -#include "chronology.hpp" +#include "chronology.h" #include "game/worldobject.h" #include "gfx/models/mesh.h" #include "gfx/renderable.h" @@ -9,7 +9,7 @@ #include <glm/glm.hpp> #include <memory> #include <span> -#include <special_members.hpp> +#include <special_members.h> class SceneShader; class Vertex; |