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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-12-13 23:47:30 +0000 |
commit | 1686a01b6ae7467e71eac247078248de4a3b3423 (patch) | |
tree | 53716ce767b1b775dc06f658a41a647bddbbeac1 /game/network | |
parent | Move TickDuration to its own files (diff) | |
download | ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.bz2 ilt-1686a01b6ae7467e71eac247078248de4a3b3423.tar.xz ilt-1686a01b6ae7467e71eac247078248de4a3b3423.zip |
Refactor to start splitting out UI components
Diffstat (limited to 'game/network')
-rw-r--r-- | game/network/rail.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index d7f95a8..73ab3bf 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -2,6 +2,7 @@ #include "network.h" #include <GL/glew.h> #include <array> +#include <cmath> #include <collection.hpp> #include <cstddef> #include <game/network/link.h> |