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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 01:05:35 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2021-03-10 01:05:35 +0000 |
commit | 55e41471e7d4bac221aa82ca9504df7bec43e666 (patch) | |
tree | cf644dafd56b4be81f594afa7ca435f91466cfa5 /game/network/rail.h | |
parent | Push RailLinks functionality into new base classes Network and NetworkOf<> (diff) | |
download | ilt-55e41471e7d4bac221aa82ca9504df7bec43e666.tar.bz2 ilt-55e41471e7d4bac221aa82ca9504df7bec43e666.tar.xz ilt-55e41471e7d4bac221aa82ca9504df7bec43e666.zip |
Vertices and indices vectors not required once mesh is created
Diffstat (limited to 'game/network/rail.h')
-rw-r--r-- | game/network/rail.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/game/network/rail.h b/game/network/rail.h index 1d0ef68..c67dc67 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -1,10 +1,8 @@ #ifndef RAILLINKS_H #define RAILLINKS_H -#include "collection.hpp" #include "game/worldobject.h" #include "gfx/models/mesh.h" -#include "gfx/models/vertex.hpp" #include "gfx/renderable.h" #include "link.h" #include "network.h" @@ -13,10 +11,11 @@ #include <maths.h> #include <memory> #include <set> +#include <span> #include <utility> -#include <vector> class Shader; +class Vertex; // A piece of rail track class RailLink : public Link, public Renderable { @@ -26,11 +25,9 @@ public: void render(const Shader &) const override; protected: - void defaultMesh(); + [[nodiscard]] static MeshPtr defaultMesh(const std::span<Vertex> vertices); - Collection<Mesh, false> meshes; - std::vector<Vertex> vertices; - std::vector<unsigned int> indices; + MeshPtr mesh; }; class RailLinkStraight : public RailLink { |