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authorDan Goodliffe <dan@randomdan.homeip.net>2024-01-19 00:23:56 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-01-20 15:08:43 +0000
commitc7af64b7061c59c987958d0830838f1c05caeb29 (patch)
tree8195696b2130eb6a2674c075416b15a352440b61 /game/network/rail.h
parentCopy render vital link data to vertex buffer (diff)
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Render rail network using new shaders
Non-functional, totally unimplemented at this stage
Diffstat (limited to 'game/network/rail.h')
-rw-r--r--game/network/rail.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/game/network/rail.h b/game/network/rail.h
index e06568f..5191b90 100644
--- a/game/network/rail.h
+++ b/game/network/rail.h
@@ -77,6 +77,7 @@ public:
RailLinks();
std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end);
+ void render(const SceneShader &) const override;
private:
void tick(TickDuration elapsed) override;