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author | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-19 00:23:56 +0000 |
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committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2024-01-20 15:08:43 +0000 |
commit | c7af64b7061c59c987958d0830838f1c05caeb29 (patch) | |
tree | 8195696b2130eb6a2674c075416b15a352440b61 /game/network/rail.h | |
parent | Copy render vital link data to vertex buffer (diff) | |
download | ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.bz2 ilt-c7af64b7061c59c987958d0830838f1c05caeb29.tar.xz ilt-c7af64b7061c59c987958d0830838f1c05caeb29.zip |
Render rail network using new shaders
Non-functional, totally unimplemented at this stage
Diffstat (limited to 'game/network/rail.h')
-rw-r--r-- | game/network/rail.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/game/network/rail.h b/game/network/rail.h index e06568f..5191b90 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -77,6 +77,7 @@ public: RailLinks(); std::shared_ptr<RailLink> addLinksBetween(GlobalPosition3D start, GlobalPosition3D end); + void render(const SceneShader &) const override; private: void tick(TickDuration elapsed) override; |