From c7af64b7061c59c987958d0830838f1c05caeb29 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 19 Jan 2024 00:23:56 +0000 Subject: Render rail network using new shaders Non-functional, totally unimplemented at this stage --- game/network/rail.h | 1 + 1 file changed, 1 insertion(+) (limited to 'game/network/rail.h') diff --git a/game/network/rail.h b/game/network/rail.h index e06568f..5191b90 100644 --- a/game/network/rail.h +++ b/game/network/rail.h @@ -77,6 +77,7 @@ public: RailLinks(); std::shared_ptr addLinksBetween(GlobalPosition3D start, GlobalPosition3D end); + void render(const SceneShader &) const override; private: void tick(TickDuration elapsed) override; -- cgit v1.2.3