diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-24 01:28:14 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2025-02-24 01:28:14 +0000 |
commit | ef08a08617a1541d8aa1862d8bcfe049dcb57998 (patch) | |
tree | abfcb0e0146a29deead395b0a730acaf8b01dc47 /game/network/rail.cpp | |
parent | Merge branch 'terrain-deform-2' (diff) | |
parent | New hardcoded test rail network (diff) | |
download | ilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.tar.bz2 ilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.tar.xz ilt-ef08a08617a1541d8aa1862d8bcfe049dcb57998.zip |
Merge remote-tracking branch 'origin/terrain-for-networks'
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r-- | game/network/rail.cpp | 86 |
1 files changed, 54 insertions, 32 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp index 6f04070..d7de231 100644 --- a/game/network/rail.cpp +++ b/game/network/rail.cpp @@ -1,4 +1,6 @@ #include "rail.h" +#include "game/gamestate.h" +#include "game/geoData.h" #include "network.h" #include <game/network/network.impl.h> // IWYU pragma: keep #include <gfx/gl/sceneShader.h> @@ -8,7 +10,7 @@ template class NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>; constexpr auto RAIL_CROSSSECTION_VERTICES {5U}; -constexpr Size3D RAIL_HEIGHT {0, 0, 250.F}; +constexpr Size3D RAIL_HEIGHT {0, 0, 50.F}; RailLinks::RailLinks() : NetworkOf<RailLink, RailLinkStraight, RailLinkCurve> {"rails.jpg"} { } @@ -38,8 +40,8 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end) const auto flatStart {start.xy()}, flatEnd {end.xy()}; if (node2ins.second == NodeIs::InNetwork) { auto midheight = [&](auto mid) { - const auto sm = glm::length(RelativePosition2D(flatStart - mid)), - em = glm::length(RelativePosition2D(flatEnd - mid)); + const auto sm = ::distance<2>(flatStart, mid); + const auto em = ::distance<2>(flatEnd, mid); return start.z + GlobalDistance(RelativeDistance(end.z - start.z) * (sm / (sm + em))); }; const float dir2 = pi + findNodeDirection(node2ins.first); @@ -73,26 +75,31 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end) return addLink<RailLinkCurve>(start, end, centre.first); } -constexpr const std::array<RelativePosition3D, RAIL_CROSSSECTION_VERTICES> railCrossSection {{ - {-1900.F, 0.F, 0.F}, - {-608.F, 0.F, RAIL_HEIGHT.z}, - {0, 0.F, RAIL_HEIGHT.z * .7F}, - {608.F, 0.F, RAIL_HEIGHT.z}, - {1900.F, 0.F, 0.F}, -}}; -constexpr const std::array<float, RAIL_CROSSSECTION_VERTICES> railTexturePos { - 0.F, - .34F, - .5F, - .66F, - 1.F, -}; -constexpr auto sleepers {5.F}; // There are 5 repetitions of sleepers in the texture - -inline auto -round_sleepers(const float v) -{ - return round_frac(v, sleepers); +namespace { + constexpr const std::array<RelativePosition3D, RAIL_CROSSSECTION_VERTICES> RAIL_CROSS_SECTION {{ + {-1330.F, 0.F, 0}, + {-608.F, 0.F, RAIL_HEIGHT.z}, + {0, 0.F, RAIL_HEIGHT.z / 2}, + {608.F, 0.F, RAIL_HEIGHT.z}, + {1330.F, 0.F, 0}, + }}; + constexpr const std::array<float, RAIL_CROSSSECTION_VERTICES> RAIL_TEXTURE_POS { + 0.15F, + .34F, + .5F, + .66F, + 0.85F, + }; + template<std::floating_point T> constexpr T SLEEPERS_PER_TEXTURE {5}; + template<std::floating_point T> constexpr T TEXTURE_LENGTH {2'000}; + template<std::floating_point T> constexpr T SLEEPER_LENGTH {T {1} / SLEEPERS_PER_TEXTURE<T>}; + + template<std::floating_point T> + constexpr auto + roundSleepers(const T length) + { + return round_frac(length / TEXTURE_LENGTH<T>, SLEEPER_LENGTH<T>); + } } RailLinkStraight::RailLinkStraight(NetworkLinkHolder<RailLinkStraight> & instances, const Node::Ptr & a, @@ -104,22 +111,22 @@ RailLinkStraight::RailLinkStraight( NetworkLinkHolder<RailLinkStraight> & instances, Node::Ptr a, Node::Ptr b, const RelativePosition3D & diff) : Link({std::move(a), vector_yaw(diff)}, {std::move(b), vector_yaw(-diff)}, glm::length(diff)), instance {instances.vertices.acquire( - ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), round_sleepers(length / 2000.F))} + ends[0].node->pos, ends[1].node->pos, flat_orientation(diff), roundSleepers(length))} { } -RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, - GlobalPosition2D c) : RailLinkCurve(instances, a, b, c || a->pos.z, {c, a->pos, b->pos}) +RailLinkCurve::RailLinkCurve( + NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, GlobalPosition2D c) : + RailLinkCurve(instances, a, b, c || a->pos.z, ::distance<2>(a->pos.xy(), c), {c, a->pos, b->pos}) { } RailLinkCurve::RailLinkCurve(NetworkLinkHolder<RailLinkCurve> & instances, const Node::Ptr & a, const Node::Ptr & b, - GlobalPosition3D c, const Arc arc) : + GlobalPosition3D c, RelativeDistance radius, const Arc arc) : Link({a, normalize(arc.first + half_pi)}, {b, normalize(arc.second - half_pi)}, - glm::length(RelativePosition3D(a->pos - c)) * arc.length()), - LinkCurve {c, glm::length(RelativePosition3D(ends[0].node->pos - c)), arc}, - instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, round_sleepers(length / 2000.F), - half_pi - arc.first, half_pi - arc.second, radius)} + glm::length(RelativePosition2D {radius * arc.length(), difference(a->pos, b->pos).z})), + LinkCurve {c, radius, arc}, instance {instances.vertices.acquire(ends[0].node->pos, ends[1].node->pos, c, + roundSleepers(length), half_pi - arc.first, half_pi - arc.second, radius)} { } @@ -151,7 +158,7 @@ namespace { renderType(const NetworkLinkHolder<LinkType> & n, auto & s) { if (auto count = n.vertices.size()) { - s.use(railCrossSection, railTexturePos); + s.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS); glBindVertexArray(n.vao); glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(count)); } @@ -163,8 +170,23 @@ RailLinks::render(const SceneShader & shader) const { if (!links.objects.empty()) { texture->bind(); + glEnable(GL_POLYGON_OFFSET_FILL); + glPolygonOffset(-1, 0); renderType<RailLinkStraight>(*this, shader.networkStraight); renderType<RailLinkCurve>(*this, shader.networkCurve); + glDisable(GL_POLYGON_OFFSET_FILL); glBindVertexArray(0); } } + +const Surface * +RailLinks::getBaseSurface() const +{ + return std::dynamic_pointer_cast<Surface>(gameState->assets.at("terrain.surface.gravel")).get(); +} + +RelativeDistance +RailLinks::getBaseWidth() const +{ + return 5'700; +} |