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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-13 20:42:33 +0000
commitb9771cbeb80e5b540587a01be145154612bbc83d (patch)
tree6dff7eb8ff1deaa4b11697d7b5a27fac8bff3432 /game/network/rail.cpp
parentSplit core view definition out of Camera into Frustum (diff)
parentSplit Terrain::generateMeshes into smaller functions (diff)
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Merge branch 'culling'
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r--game/network/rail.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index d7de231..2a18b9a 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -166,7 +166,7 @@ namespace {
}
void
-RailLinks::render(const SceneShader & shader) const
+RailLinks::render(const SceneShader & shader, const Frustum &) const
{
if (!links.objects.empty()) {
texture->bind();