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authorDan Goodliffe <dan@randomdan.homeip.net>2024-12-21 19:13:20 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2024-12-21 19:13:20 +0000
commit4481f97f2114d07d999744224e53039b85b04553 (patch)
treeea631e87a47790981bf6d6199f8679fd352c6d0a /game/network/rail.cpp
parentExpose network link interface to define a base area of the link (diff)
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Adjust track height to blend into terrain
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r--game/network/rail.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 69422aa..f226327 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -8,7 +8,7 @@
template class NetworkOf<RailLink, RailLinkStraight, RailLinkCurve>;
constexpr auto RAIL_CROSSSECTION_VERTICES {5U};
-constexpr Size3D RAIL_HEIGHT {0, 0, 250.F};
+constexpr Size3D RAIL_HEIGHT {0, 0, 50.F};
RailLinks::RailLinks() : NetworkOf<RailLink, RailLinkStraight, RailLinkCurve> {"rails.jpg"} { }
@@ -74,11 +74,11 @@ RailLinks::addLinksBetween(GlobalPosition3D start, GlobalPosition3D end)
}
constexpr const std::array<RelativePosition3D, RAIL_CROSSSECTION_VERTICES> railCrossSection {{
- {-1900.F, 0.F, 0.F},
+ {-1900.F, 0.F, -RAIL_HEIGHT.z * 2},
{-608.F, 0.F, RAIL_HEIGHT.z},
- {0, 0.F, RAIL_HEIGHT.z * .7F},
+ {0, 0.F, RAIL_HEIGHT.z / 2},
{608.F, 0.F, RAIL_HEIGHT.z},
- {1900.F, 0.F, 0.F},
+ {1900.F, 0.F, -RAIL_HEIGHT.z * 2},
}};
constexpr const std::array<float, RAIL_CROSSSECTION_VERTICES> railTexturePos {
0.F,