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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 02:23:59 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-11 02:45:48 +0000
commit420604efafdacc89ff38d3fb5dbdec3c4b30767f (patch)
treef6ee1b8bcc5d045cd8ccb6928ba08bd4f7a511a8 /game/network/rail.cpp
parentSplit addAttribsFor away from requiring a buffer to bind (diff)
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Sprinkling of glDebugScope in assets and render parts
Diffstat (limited to 'game/network/rail.cpp')
-rw-r--r--game/network/rail.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 1ae5aca..13d5ef5 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -157,6 +157,7 @@ namespace {
renderType(const NetworkLinkHolder<LinkType> & networkLinks, auto & shader, GLenum mode)
{
if (auto count = networkLinks.vertices.size()) {
+ auto _ = glDebugScope(networkLinks.vao);
shader.use(RAIL_CROSS_SECTION, RAIL_TEXTURE_POS);
glBindVertexArray(networkLinks.vao);
networkLinks.vao.useBuffer(0, networkLinks.vertices);
@@ -168,7 +169,8 @@ namespace {
void
RailLinks::render(const SceneShader & shader, const Frustum &) const
{
- if (auto _ = glDebugScope(0); !links.empty()) {
+ if (!links.empty()) {
+ auto _ = glDebugScope(0);
texture->bind(0);
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1, 0);