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authorDan Goodliffe <dan@randomdan.homeip.net>2022-10-11 00:40:25 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2022-10-11 00:40:25 +0100
commitfbc6c0eed90fb704524eb503a4f7dae9e0d9dca2 (patch)
treed60e00774f3333d4f869050e40cb68e5d27d5ea3 /game/network/network.h
parentGameMainSelector provides world overlay and renders its target (diff)
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Fix return type of network link factories
Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 9dbca7c..d561e55 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -30,8 +30,8 @@ public:
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const;
[[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const;
- virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0;
- virtual LinkPtr addJoins(glm::vec3, glm::vec3) = 0;
+ virtual LinkCPtr addStraight(glm::vec3, glm::vec3) = 0;
+ virtual CLinks addJoins(glm::vec3, glm::vec3) = 0;
protected:
static void joinLinks(const LinkPtr & l, const LinkPtr & ol);
@@ -63,8 +63,8 @@ public:
return l;
}
- LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
- LinkPtr addJoins(glm::vec3, glm::vec3) override;
+ LinkCPtr addStraight(glm::vec3 n1, glm::vec3 n2) override;
+ CLinks addJoins(glm::vec3, glm::vec3) override;
void render(const Shader &) const override;
};