From fbc6c0eed90fb704524eb503a4f7dae9e0d9dca2 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Tue, 11 Oct 2022 00:40:25 +0100 Subject: Fix return type of network link factories --- game/network/network.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'game/network/network.h') diff --git a/game/network/network.h b/game/network/network.h index 9dbca7c..d561e55 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -30,8 +30,8 @@ public: [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, glm::vec3) const; [[nodiscard]] Link::Nexts routeFromTo(const Link::End &, const NodePtr &) const; - virtual LinkPtr addStraight(glm::vec3, glm::vec3) = 0; - virtual LinkPtr addJoins(glm::vec3, glm::vec3) = 0; + virtual LinkCPtr addStraight(glm::vec3, glm::vec3) = 0; + virtual CLinks addJoins(glm::vec3, glm::vec3) = 0; protected: static void joinLinks(const LinkPtr & l, const LinkPtr & ol); @@ -63,8 +63,8 @@ public: return l; } - LinkPtr addStraight(glm::vec3 n1, glm::vec3 n2) override; - LinkPtr addJoins(glm::vec3, glm::vec3) override; + LinkCPtr addStraight(glm::vec3 n1, glm::vec3 n2) override; + CLinks addJoins(glm::vec3, glm::vec3) override; void render(const Shader &) const override; }; -- cgit v1.2.3