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authorDan Goodliffe <dan@randomdan.homeip.net>2025-05-12 12:49:25 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-05-12 12:49:25 +0100
commit78070da737d7fb7ed3b0307cd04d46be70e63b83 (patch)
tree8c1a4d9abe3fa55c284d65859242353eca4a0828 /game/network/network.h
parentRemove all the old network link creation code (diff)
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Rename terrainSplitAt to connectAt
It doesn't split, it connects a duplicated pair of link definitions.
Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 86e0421..efacac2 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -72,7 +72,7 @@ protected:
[[nodiscard]] GenLinksDef terrainSplit(const GeoData *, const GenStraightDef &) const;
[[nodiscard]] GenLinksDef terrainSplit(const GeoData *, const GenCurveDef &) const;
- static void terrainSplitAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos);
+ static void connectAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos);
[[nodiscard]] virtual Link::Ptr create(const GenStraightDef &) = 0;
[[nodiscard]] virtual Link::Ptr create(const GenCurveDef &) = 0;