From 78070da737d7fb7ed3b0307cd04d46be70e63b83 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Mon, 12 May 2025 12:49:25 +0100 Subject: Rename terrainSplitAt to connectAt It doesn't split, it connects a duplicated pair of link definitions. --- game/network/network.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'game/network/network.h') diff --git a/game/network/network.h b/game/network/network.h index 86e0421..efacac2 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -72,7 +72,7 @@ protected: [[nodiscard]] GenLinksDef terrainSplit(const GeoData *, const GenStraightDef &) const; [[nodiscard]] GenLinksDef terrainSplit(const GeoData *, const GenCurveDef &) const; - static void terrainSplitAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos); + static void connectAt(GenLinkDef & previous, GenLinkDef & next, GlobalPosition3D pos); [[nodiscard]] virtual Link::Ptr create(const GenStraightDef &) = 0; [[nodiscard]] virtual Link::Ptr create(const GenCurveDef &) = 0; -- cgit v1.2.3