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authorDan Goodliffe <dan@randomdan.homeip.net>2025-06-13 21:53:32 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-06-13 21:53:32 +0100
commit1e7a924874050674a103f6927f4a3c5ef6459222 (patch)
tree68f8f4b5dd34ff19b8a7cb6778a556775ed45b83 /game/network/network.h
parentHandle edge cases (diff)
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Create a list of snap points for the existing networkbetter-network
These form key positions in the world to ease neat creation.
Diffstat (limited to 'game/network/network.h')
-rw-r--r--game/network/network.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/game/network/network.h b/game/network/network.h
index d3370b3..7bfd2ce 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -35,6 +35,19 @@ struct CreationDefinition {
CreationDefinitionEnd toEnd;
};
+struct SnapPoint : CreationDefinitionEnd {
+ template<typename... CDE>
+ requires std::is_constructible_v<CreationDefinitionEnd, CDE...>
+ explicit SnapPoint(GlobalPosition3D snapPosition, CDE &&... cde) :
+ CreationDefinitionEnd {std::forward<CDE>(cde)...}, snapPosition(snapPosition)
+ {
+ }
+
+ GlobalPosition3D snapPosition;
+};
+
+using SnapPoints = std::vector<SnapPoint>;
+
class Network {
public:
using LinkEnd = std::pair<Link::Ptr, unsigned char>;
@@ -55,6 +68,7 @@ public:
[[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &);
[[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0;
+ [[nodiscard]] virtual SnapPoints getSnapPoints() const = 0;
[[nodiscard]] Link::Collection create(const GeoData *, const CreationDefinition &);
[[nodiscard]] Link::Collection createChain(const GeoData *, std::span<const GlobalPosition3D>);