From 1e7a924874050674a103f6927f4a3c5ef6459222 Mon Sep 17 00:00:00 2001 From: Dan Goodliffe Date: Fri, 13 Jun 2025 21:53:32 +0100 Subject: Create a list of snap points for the existing network These form key positions in the world to ease neat creation. --- game/network/network.h | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'game/network/network.h') diff --git a/game/network/network.h b/game/network/network.h index d3370b3..7bfd2ce 100644 --- a/game/network/network.h +++ b/game/network/network.h @@ -35,6 +35,19 @@ struct CreationDefinition { CreationDefinitionEnd toEnd; }; +struct SnapPoint : CreationDefinitionEnd { + template + requires std::is_constructible_v + explicit SnapPoint(GlobalPosition3D snapPosition, CDE &&... cde) : + CreationDefinitionEnd {std::forward(cde)...}, snapPosition(snapPosition) + { + } + + GlobalPosition3D snapPosition; +}; + +using SnapPoints = std::vector; + class Network { public: using LinkEnd = std::pair; @@ -55,6 +68,7 @@ public: [[nodiscard]] static Link::Nexts routeFromTo(const Link::End &, const Node::Ptr &); [[nodiscard]] virtual float findNodeDirection(Node::AnyCPtr) const = 0; + [[nodiscard]] virtual SnapPoints getSnapPoints() const = 0; [[nodiscard]] Link::Collection create(const GeoData *, const CreationDefinition &); [[nodiscard]] Link::Collection createChain(const GeoData *, std::span); -- cgit v1.2.3