summaryrefslogtreecommitdiff
path: root/game/network/network.cpp
diff options
context:
space:
mode:
authorDan Goodliffe <dan@randomdan.homeip.net>2025-04-24 02:00:08 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2025-04-24 02:00:08 +0100
commit9ccf9d330071454b5319a58227a3c5e5232f335f (patch)
tree88f60b8fe8b2c0bbb0e439566d519508bfba928c /game/network/network.cpp
parentAvoid out parameters with Ray::intersectTriangle (diff)
downloadilt-9ccf9d330071454b5319a58227a3c5e5232f335f.tar.bz2
ilt-9ccf9d330071454b5319a58227a3c5e5232f335f.tar.xz
ilt-9ccf9d330071454b5319a58227a3c5e5232f335f.zip
Avoid out parameters with Ray::intersectSphereHEADmain
Diffstat (limited to 'game/network/network.cpp')
-rw-r--r--game/network/network.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/game/network/network.cpp b/game/network/network.cpp
index a39a66c..c8482de 100644
--- a/game/network/network.cpp
+++ b/game/network/network.cpp
@@ -57,9 +57,7 @@ Network::intersectRayNodes(const Ray<GlobalPosition3D> & ray) const
// Click within 2m of a node
if (const auto node = std::find_if(nodes.begin(), nodes.end(),
[&ray](const Node::Ptr & node) {
- GlobalPosition3D ipos;
- Normal3D inorm;
- return ray.intersectSphere(node->pos, MIN_DISTANCE, ipos, inorm);
+ return ray.intersectSphere(node->pos, MIN_DISTANCE);
});
node != nodes.end()) {
return *node;