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authorDan Goodliffe <dan@randomdan.homeip.net>2025-03-28 19:04:21 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-03-28 19:04:21 +0000
commit508ffe80c9991cc76f4fa37dd2fa21746abe3a89 (patch)
treefe5ca4a08a246191432c304708ce76fe1c3905d6 /game/network
parentCreate the last group in jsonParse.ll (diff)
parentFix check for bulk removal (diff)
downloadilt-main.tar.bz2
ilt-main.tar.xz
ilt-main.zip
Merge remote-tracking branch 'origin/ptrs'HEADmain
Diffstat (limited to 'game/network')
-rw-r--r--game/network/network.h2
-rw-r--r--game/network/network.impl.h8
-rw-r--r--game/network/rail.cpp4
3 files changed, 7 insertions, 7 deletions
diff --git a/game/network/network.h b/game/network/network.h
index 291c4ec..73c3788 100644
--- a/game/network/network.h
+++ b/game/network/network.h
@@ -77,7 +77,7 @@ class NetworkOf : public Network, public Renderable, public NetworkLinkHolder<Li
protected:
using Network::Network;
- Collection<T> links;
+ SharedCollection<T> links;
void joinLinks(const Link::Ptr &) const;
protected:
diff --git a/game/network/network.impl.h b/game/network/network.impl.h
index 0a2f9ca..294f696 100644
--- a/game/network/network.impl.h
+++ b/game/network/network.impl.h
@@ -8,7 +8,7 @@ template<typename T, typename... Links>
void
NetworkOf<T, Links...>::joinLinks(const Link::Ptr & l) const
{
- for (const auto & ol : links.objects) {
+ for (const auto & ol : links) {
Network::joinLinks(l, ol);
}
}
@@ -18,11 +18,11 @@ Link::Ptr
NetworkOf<T, Links...>::intersectRayLinks(const Ray<GlobalPosition3D> & ray) const
{
// Click link
- if (const auto link = std::find_if(links.objects.begin(), links.objects.end(),
+ if (const auto link = std::find_if(links.begin(), links.end(),
[&ray](const std::shared_ptr<T> & link) {
return link->intersectRay(ray);
});
- link != links.objects.end()) {
+ link != links.end()) {
return *link;
}
return {};
@@ -32,7 +32,7 @@ template<typename T, typename... Links>
float
NetworkOf<T, Links...>::findNodeDirection(Node::AnyCPtr n) const
{
- for (const auto & l : links.objects) {
+ for (const auto & l : links) {
for (const auto & e : l->ends) {
// cppcheck-suppress useStlAlgorithm
if (e.node.get() == n.get()) {
diff --git a/game/network/rail.cpp b/game/network/rail.cpp
index 2a18b9a..dfe1dca 100644
--- a/game/network/rail.cpp
+++ b/game/network/rail.cpp
@@ -168,7 +168,7 @@ namespace {
void
RailLinks::render(const SceneShader & shader, const Frustum &) const
{
- if (!links.objects.empty()) {
+ if (!links.empty()) {
texture->bind();
glEnable(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1, 0);
@@ -182,7 +182,7 @@ RailLinks::render(const SceneShader & shader, const Frustum &) const
const Surface *
RailLinks::getBaseSurface() const
{
- return std::dynamic_pointer_cast<Surface>(gameState->assets.at("terrain.surface.gravel")).get();
+ return gameState->assets.at("terrain.surface.gravel").dynamicCast<const Surface>().get();
}
RelativeDistance