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authorDan Goodliffe <dan@randomdan.homeip.net>2025-02-24 01:28:14 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2025-02-24 01:28:14 +0000
commitef08a08617a1541d8aa1862d8bcfe049dcb57998 (patch)
treeabfcb0e0146a29deead395b0a730acaf8b01dc47 /game/geoDataMesh.h
parentMerge branch 'terrain-deform-2' (diff)
parentNew hardcoded test rail network (diff)
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Merge remote-tracking branch 'origin/terrain-for-networks'
Diffstat (limited to 'game/geoDataMesh.h')
-rw-r--r--game/geoDataMesh.h116
1 files changed, 116 insertions, 0 deletions
diff --git a/game/geoDataMesh.h b/game/geoDataMesh.h
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+++ b/game/geoDataMesh.h
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+#pragma once
+
+#include "config/types.h"
+#include "triangle.h"
+#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
+#include <set>
+#include <source_location>
+#include <thirdparty/openmesh/glmcompat.h>
+#include <thirdparty/openmesh/helpers.h>
+
+struct GeoDataTraits : public OpenMesh::DefaultTraits {
+ FaceAttributes(OpenMesh::Attributes::Status);
+ EdgeAttributes(OpenMesh::Attributes::Status);
+ VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
+ HalfedgeAttributes(OpenMesh::Attributes::Status);
+ using Point = GlobalPosition3D;
+ using Normal = Normal3D;
+};
+
+class GeoDataMesh : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
+public:
+ struct PointFace {
+ // NOLINTNEXTLINE(hicpp-explicit-conversions)
+ PointFace(GlobalPosition2D coord) : point {coord} { }
+
+ PointFace(GlobalPosition2D coord, FaceHandle face) : point {coord}, faceCache {face} { }
+
+ PointFace(GlobalPosition2D coord, const GeoDataMesh *);
+ PointFace(GlobalPosition2D coord, GeoDataMesh const *, FaceHandle start);
+
+ const GlobalPosition2D point;
+ [[nodiscard]] FaceHandle face(const GeoDataMesh *) const;
+ [[nodiscard]] FaceHandle face(const GeoDataMesh *, FaceHandle start) const;
+
+ [[nodiscard]] bool
+ isLocated() const
+ {
+ return faceCache.is_valid();
+ }
+
+ private:
+ mutable FaceHandle faceCache;
+ };
+
+ template<glm::length_t Dim> using Triangle = ::Triangle<Dim, GlobalDistance>;
+
+ [[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
+ [[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle) const;
+
+ [[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
+
+protected:
+#ifndef NDEBUG
+ void sanityCheck(const std::source_location & = std::source_location::current()) const;
+#endif
+
+ [[nodiscard]] bool faceContainsPoint(GlobalPosition2D, FaceHandle) const;
+ [[nodiscard]] HalfedgeHandle findBoundaryStart() const;
+ [[nodiscard]] RelativePosition3D difference(HalfedgeHandle) const;
+ using HalfEdgeVertices = std::pair<VertexHandle, VertexHandle>;
+ [[nodiscard]] HalfEdgeVertices toVertexHandles(HalfedgeHandle) const;
+ using HalfEdgePoints = std::pair<GlobalPosition3D, GlobalPosition3D>;
+ [[nodiscard]] HalfEdgePoints points(HalfEdgeVertices) const;
+
+ template<glm::length_t D>
+ [[nodiscard]] auto
+ vertexDistanceFunction(GlobalPosition<D> point) const
+ {
+ struct DistanceCalculator {
+ [[nodiscard]] std::pair<VertexHandle, float>
+ operator()(VertexHandle compVertex) const
+ {
+ return std::make_pair(
+ compVertex, ::distance<D, GlobalDistance, glm::defaultp>(point, mesh->point(compVertex)));
+ }
+
+ [[nodiscard]]
+ std::pair<HalfedgeHandle, float>
+ operator()(const HalfedgeHandle compHalfedge) const
+ {
+ const auto edgePoints = mesh->points(mesh->toVertexHandles(compHalfedge));
+ return std::make_pair(compHalfedge, Triangle<2> {edgePoints.second, edgePoints.first, point}.height());
+ };
+
+ const GeoDataMesh * mesh;
+ GlobalPosition<D> point;
+ };
+
+ return DistanceCalculator {this, point};
+ }
+
+ [[nodiscard]] bool canFlip(HalfedgeHandle edge) const;
+ [[nodiscard]] std::optional<EdgeHandle> shouldFlip(HalfedgeHandle next, GlobalPosition2D startPoint) const;
+ void expandVerts(std::set<VertexHandle> & verts) const;
+
+ template<glm::length_t D>
+ [[nodiscard]] RelativeDistance
+ length(HalfedgeHandle heh) const
+ {
+ return ::distance<D, GlobalDistance, glm::defaultp>(
+ point(to_vertex_handle(heh)), point(from_vertex_handle(heh)));
+ }
+
+ [[nodiscard]] GlobalPosition3D centre(HalfedgeHandle) const;
+
+ template<glm::length_t Dim>
+ [[nodiscard]] Triangle<Dim>
+ triangle(FaceHandle face) const
+ {
+ Triangle<Dim> triangle;
+ std::ranges::transform(fv_range(face), triangle.begin(), [this](auto vertex) {
+ return point(vertex);
+ });
+ return triangle;
+ }
+};