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authorDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-04-04 20:06:36 +0100
commit30b027f84772d4b1d18eebd03b83ce3a5966d5fe (patch)
treebf1f424ee3c92516d652934cf502ee06f60c57e5 /game/geoData.h
parentSimplify vector addition/subtraction with differnt types (diff)
parentRemove wireframe mode from test renders (diff)
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Merge remote-tracking branch 'origin/deform-terrain'
Two related issues remain: * Terrain self shadowing is common and handled poorly * Odd, but mathematically correct patterns/stripes in feature boundaries Neither of these relate directly to deformation.
Diffstat (limited to 'game/geoData.h')
-rw-r--r--game/geoData.h87
1 files changed, 83 insertions, 4 deletions
diff --git a/game/geoData.h b/game/geoData.h
index 15143e8..021b4c7 100644
--- a/game/geoData.h
+++ b/game/geoData.h
@@ -61,11 +61,69 @@ public:
});
}
+ [[nodiscard]]
glm::vec<Dim, GlobalDistance>
operator*(BaryPosition bari) const
{
- const auto & t {*this};
- return t[0] + (RelativePosition<Dim>(t[1] - t[0]) * bari.x) + (RelativePosition<Dim>(t[2] - t[1]) * bari.y);
+ return p(0) + (difference(p(0), p(1)) * bari.x) + (difference(p(0), p(2)) * bari.y);
+ }
+
+ [[nodiscard]]
+ auto
+ area() const
+ requires(Dim == 3)
+ {
+ return glm::length(crossProduct(difference(p(0), p(1)), difference(p(0), p(2)))) / 2.F;
+ }
+
+ [[nodiscard]]
+ Normal3D
+ normal() const
+ requires(Dim == 3)
+ {
+ return crossProduct(difference(p(0), p(1)), difference(p(0), p(2)));
+ }
+
+ [[nodiscard]]
+ Normal3D
+ nnormal() const
+ requires(Dim == 3)
+ {
+ return glm::normalize(normal());
+ }
+
+ [[nodiscard]]
+ auto
+ angle(glm::length_t c) const
+ {
+ return Arc {P(c), P(c + 2), P(c + 1)}.length();
+ }
+
+ template<glm::length_t D = Dim>
+ [[nodiscard]]
+ auto
+ angleAt(const GlobalPosition<D> pos) const
+ requires(D <= Dim)
+ {
+ for (glm::length_t i {}; i < 3; ++i) {
+ if (GlobalPosition<D> {p(i)} == pos) {
+ return angle(i);
+ }
+ }
+ return 0.F;
+ }
+
+ [[nodiscard]]
+ inline auto
+ p(const glm::length_t i) const
+ {
+ return base::operator[](i);
+ }
+
+ [[nodiscard]] inline auto
+ P(const glm::length_t i) const
+ {
+ return base::operator[](i % 3);
}
};
@@ -73,8 +131,10 @@ public:
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
[[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
- [[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &) const;
- [[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
+ using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
+ using IntersectionResult = std::optional<IntersectionLocation>;
+ [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
+ [[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
@@ -86,6 +146,8 @@ public:
[[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
+ void setHeights(const std::span<const GlobalPosition3D> triangleStrip);
+
[[nodiscard]] auto
getExtents() const
{
@@ -102,9 +164,26 @@ protected:
[[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
[[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
+ [[nodiscard]] static bool triangleOverlapsTriangle(const Triangle<2> &, const Triangle<2> &);
+ [[nodiscard]] static bool triangleContainsTriangle(const Triangle<2> &, const Triangle<2> &);
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
+ [[nodiscard]] RelativePosition3D difference(const HalfedgeHandle) const;
+
+ template<glm::length_t D>
+ [[nodiscard]] static RelativePosition<D>
+ difference(const GlobalPosition<D> a, const GlobalPosition<D> b)
+ {
+ return b - a;
+ }
+
+ [[nodiscard]] RelativeDistance length(const HalfedgeHandle) const;
+ [[nodiscard]] GlobalPosition3D centre(const HalfedgeHandle) const;
void update_vertex_normals_only();
+ void update_vertex_normals_only(VertexIter start);
+
+ using OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits>::split;
+ std::array<FaceHandle, 4> split(FaceHandle);
private:
GlobalPosition3D lowerExtent {}, upperExtent {};