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authorDan Goodliffe <dan@randomdan.homeip.net>2024-05-27 13:44:08 +0100
committerDan Goodliffe <dan@randomdan.homeip.net>2024-05-27 13:44:08 +0100
commitad85d0843dc80d195120dd53dd4a8deee004af4b (patch)
tree420723815ac6753441f14fe51836555de5551a19 /game/geoData.cpp
parentMerge branch 'separate-water' (diff)
parentSurface asset test doesn't need render dump (diff)
downloadilt-ad85d0843dc80d195120dd53dd4a8deee004af4b.tar.bz2
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Merge remote-tracking branch 'origin/terrain-surfaces'
Diffstat (limited to 'game/geoData.cpp')
-rw-r--r--game/geoData.cpp166
1 files changed, 87 insertions, 79 deletions
diff --git a/game/geoData.cpp b/game/geoData.cpp
index 2313342..72aa056 100644
--- a/game/geoData.cpp
+++ b/game/geoData.cpp
@@ -4,8 +4,14 @@
#include <fstream>
#include <glm/gtx/intersect.hpp>
#include <maths.h>
+#include <ranges>
#include <set>
+GeoData::GeoData()
+{
+ add_property(surface);
+}
+
GeoData
GeoData::loadFromAsciiGrid(const std::filesystem::path & input)
{
@@ -404,7 +410,7 @@ GeoData::triangleContainsTriangle(const Triangle<2> & a, const Triangle<2> & b)
return triangleContainsPoint(a.x, b) && triangleContainsPoint(a.y, b) && triangleContainsPoint(a.z, b);
}
-std::array<GeoData::FaceHandle, 4>
+void
GeoData::split(FaceHandle _fh)
{
// Collect halfedges of face
@@ -452,16 +458,14 @@ GeoData::split(FaceHandle _fh)
}
// Retriangulate
- return {
- add_face(v0, p0, v1),
- add_face(p2, v0, v2),
- add_face(v2, v1, p1),
- add_face(v2, v0, v1),
- };
+ add_face(v0, p0, v1);
+ add_face(p2, v0, v2);
+ add_face(v2, v1, p1);
+ add_face(v2, v0, v1);
}
void
-GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip)
+GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip, const Surface & newFaceSurface)
{
static const RelativeDistance MAX_SLOPE = 1.5F;
static const RelativeDistance MIN_ARC = 0.01F;
@@ -479,21 +483,23 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip)
return add_vertex(tsVert);
});
// Create new faces
+ const auto initialFaceCount = static_cast<int>(n_faces());
std::for_each(strip_begin(newVerts), strip_end(newVerts), [this](const auto & newVert) {
const auto [a, b, c] = newVert;
add_face(a, b, c);
});
- for (auto start = faces_sbegin(); std::any_of(start, faces_end(), [this, &start](const auto fh) {
- static constexpr auto MAX_FACE_AREA = 100'000'000.F;
- if (triangle<3>(fh).area() > MAX_FACE_AREA) {
- split(fh);
- start = FaceIter {*this, FaceHandle(fh), true};
- return true;
- }
- return false;
- });) {
- ;
+ for (auto fhi = FaceIter {*this, FaceHandle {initialFaceCount}, true}; fhi != faces_end(); fhi++) {
+ static constexpr auto MAX_FACE_AREA = 100'000'000.F;
+ const auto fh = *fhi;
+ if (triangle<3>(fh).area() > MAX_FACE_AREA) {
+ split(fh);
+ }
}
+ std::vector<FaceHandle> newFaces;
+ std::copy_if(FaceIter {*this, FaceHandle {initialFaceCount}, true}, faces_end(), std::back_inserter(newFaces),
+ [this](FaceHandle fh) {
+ return !this->status(fh).deleted();
+ });
// Extrude corners
struct Extrusion {
@@ -566,15 +572,14 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip)
// Cut existing terrain
extrusionExtents.emplace_back(extrusionExtents.front()); // Circular next
std::vector<std::vector<VertexHandle>> boundaryFaces;
- std::adjacent_find(extrusionExtents.begin(), extrusionExtents.end(),
- [this, &boundaryFaces](const auto & first, const auto & second) {
- const auto p0 = point(first.boundaryVertex);
- const auto p1 = point(second.boundaryVertex);
- const auto bdir = RelativePosition3D(p1 - p0);
- const auto make_plane = [p0](auto y, auto z) {
- return GeometricPlaneT<GlobalPosition3D> {p0, crossProduct(y, z)};
- };
- const auto planes = ((first.boundaryVertex == second.boundaryVertex)
+ for (const auto & [first, second] : extrusionExtents | std::views::adjacent<2>) {
+ const auto p0 = point(first.boundaryVertex);
+ const auto p1 = point(second.boundaryVertex);
+ const auto bdir = RelativePosition3D(p1 - p0);
+ const auto make_plane = [p0](auto y, auto z) {
+ return GeometricPlaneT<GlobalPosition3D> {p0, crossProduct(y, z)};
+ };
+ const auto planes = ((first.boundaryVertex == second.boundaryVertex)
? std::array {make_plane(second.lowerLimit, first.lowerLimit),
make_plane(second.upperLimit, first.upperLimit),
}
@@ -582,58 +587,57 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip)
make_plane(bdir, second.lowerLimit),
make_plane(bdir, second.upperLimit),
});
- assert(planes.front().normal.z > 0.F);
- assert(planes.back().normal.z > 0.F);
-
- auto & out = boundaryFaces.emplace_back();
- out.emplace_back(first.boundaryVertex);
- out.emplace_back(first.extrusionVertex);
- for (auto currentVertex = first.extrusionVertex;
- !find_halfedge(currentVertex, second.extrusionVertex).is_valid();) {
- [[maybe_unused]] const auto n = std::any_of(
- voh_begin(currentVertex), voh_end(currentVertex), [&](const auto currentVertexOut) {
- const auto next = next_halfedge_handle(currentVertexOut);
- const auto nextVertex = to_vertex_handle(next);
- const auto startVertex = from_vertex_handle(next);
- if (nextVertex == *++out.rbegin()) {
- // This half edge goes back to the previous vertex
- return false;
- }
- const auto edge = edge_handle(next);
- const auto ep0 = point(startVertex);
- const auto ep1 = point(nextVertex);
- if (planes.front().getRelation(ep1) == GeometricPlane::PlaneRelation::Below
- || planes.back().getRelation(ep1) == GeometricPlane::PlaneRelation::Above) {
- return false;
- }
- const auto diff = RelativePosition3D(ep1 - ep0);
- const auto length = glm::length(diff);
- const auto dir = diff / length;
- const Ray r {ep1, -dir};
- const auto dists = planes * [r](const auto & plane) {
- RelativeDistance dist {};
- if (r.intersectPlane(plane.origin, plane.normal, dist)) {
- return dist;
- }
- return INFINITY;
- };
- const auto dist = *std::min_element(dists.begin(), dists.end());
- const auto splitPos = ep1 - (dir * dist);
- if (dist <= length) {
- currentVertex = split(edge, splitPos);
- out.emplace_back(currentVertex);
- return true;
- }
- return false;
- });
- assert(n);
- }
- out.emplace_back(second.extrusionVertex);
- if (first.boundaryVertex != second.boundaryVertex) {
- out.emplace_back(second.boundaryVertex);
- }
- return false;
- });
+ assert(planes.front().normal.z > 0.F);
+ assert(planes.back().normal.z > 0.F);
+
+ auto & out = boundaryFaces.emplace_back();
+ out.emplace_back(first.boundaryVertex);
+ out.emplace_back(first.extrusionVertex);
+ for (auto currentVertex = first.extrusionVertex;
+ !find_halfedge(currentVertex, second.extrusionVertex).is_valid();) {
+ [[maybe_unused]] const auto n
+ = std::any_of(voh_begin(currentVertex), voh_end(currentVertex), [&](const auto currentVertexOut) {
+ const auto next = next_halfedge_handle(currentVertexOut);
+ const auto nextVertex = to_vertex_handle(next);
+ const auto startVertex = from_vertex_handle(next);
+ if (nextVertex == *++out.rbegin()) {
+ // This half edge goes back to the previous vertex
+ return false;
+ }
+ const auto edge = edge_handle(next);
+ const auto ep0 = point(startVertex);
+ const auto ep1 = point(nextVertex);
+ if (planes.front().getRelation(ep1) == GeometricPlane::PlaneRelation::Below
+ || planes.back().getRelation(ep1) == GeometricPlane::PlaneRelation::Above) {
+ return false;
+ }
+ const auto diff = RelativePosition3D(ep1 - ep0);
+ const auto length = glm::length(diff);
+ const auto dir = diff / length;
+ const Ray r {ep1, -dir};
+ const auto dists = planes * [r](const auto & plane) {
+ RelativeDistance dist {};
+ if (r.intersectPlane(plane.origin, plane.normal, dist)) {
+ return dist;
+ }
+ return INFINITY;
+ };
+ const auto dist = *std::min_element(dists.begin(), dists.end());
+ const auto splitPos = ep1 - (dir * dist);
+ if (dist <= length) {
+ currentVertex = split(edge, splitPos);
+ out.emplace_back(currentVertex);
+ return true;
+ }
+ return false;
+ });
+ assert(n);
+ }
+ out.emplace_back(second.extrusionVertex);
+ if (first.boundaryVertex != second.boundaryVertex) {
+ out.emplace_back(second.boundaryVertex);
+ }
+ }
// Remove old faces
std::set<FaceHandle> visited;
@@ -664,4 +668,8 @@ GeoData::setHeights(const std::span<const GlobalPosition3D> triangleStrip)
// Tidy up
update_vertex_normals_only(VertexIter {*this, vertex_handle(initialVertexCount), true});
+
+ std::for_each(newFaces.begin(), newFaces.end(), [&newFaceSurface, this](const auto fh) {
+ property(surface, fh) = &newFaceSurface;
+ });
}